h3d 1.0 $keep = open "library:kenney/castle/tower-square-base" replace add model "library:kenney/castle/tower-square-base" at 1 0 0 add model "library:kenney/castle/tower-square-base" at 0 0 1 add model "library:kenney/castle/tower-square-base" at 1 0 1 ## Three storeys on each of the four towers, one loop each each y in 1.01..3.03 step 1.01: add model "library:kenney/castle/tower-square-mid-windows" at {0 $y 0} each y in 1.01..3.03 step 1.01: add model "library:kenney/castle/tower-square-mid-windows" at {1 $y 0} each y in 1.01..3.03 step 1.01: add model "library:kenney/castle/tower-square-mid-windows" at {0 $y 1} each y in 1.01..3.03 step 1.01: add model "library:kenney/castle/tower-square-mid-windows" at {1 $y 1} ## A battlement and a roof on each, and banners down the front each x in 0..1: add model "library:kenney/castle/tower-square-top" at {$x 4.04 0} each x in 0..1: add model "library:kenney/castle/tower-square-top" at {$x 4.04 1} each x in 0..1: add model "library:kenney/castle/tower-square-roof" at {$x 4.34 0} each x in 0..1: add model "library:kenney/castle/tower-square-roof" at {$x 4.34 1} each x in 0..1: add model "library:kenney/castle/flag-banner-long" at {$x 1.2 1.52} ## Daylight on grass, seen from one camera env = kloofendal_48d_partly_cloudy_puresky floor.on = 1 floor.material = grass floor.grid = 0 backdrop.source = 2 camera set Camera eye 8.5 6 11 aim 0.5 2.8 0.5 lens 35 camera look Camera select none